Android has this feature where it shows you on a map where you’ve parked your car. I went to canal walk today and apparently I’m still parked there. Not sure how I managed to get home without driving.

Time to upgrade my hardware?

I’ve been listening to a bit of Fleetwood Mac recently, which made me think of Hole’s cover of Gold Dust Woman:

Hole was one of those bands whose albums I listened repeatedly in high school (and I still listen to them now). If I had to choose a theme song, there’s a good chance it would be something they wrote. So I was pretty stoked to come across this interview in Pitchfork with Courtney Love: sounds like there’s a good chance that Hole will be getting back together again.

Excitement!

Sexism in the tech industry is pernicious: just trying to convince people that it exists and/or is a problem is an uphill struggle, even when people are vocally saying, “Looklook at the problem.” This trend is larger than a willingness to ignore sexism, though: it also ignores other minorities facing discrimination in the tech industry.

So it’s great to come across other non-binary people talking about sexism / cissexism  / discrimination and the state of tech:

http://modelviewculture.com/pieces/not-a-tech-bro-but-not-a-tech-lady

The post highlights something that needs to be repeatedly pointed out: that any work to better the state of the tech industry needs to be intersectional:

“If those sound like ‘race issues’ or ‘trans issues’ and not ‘women’s issues’ to you, let me be clear. There is no gender justice without racial and economic justice. To talk about gender without talking about race is to ignore the people who identify as both gender and racial minorities. Although most companies have not made their demographics data public, initial statistics and lived experiences of gender minorities of color suggest that most of the women in tech also have racial privilege. The somewhat homogeneous makeup of the women in tech movement is frustrating because it is currently the most visible and perhaps largest diversity in tech initiative that we have.”

I originally found the link via twitter.

I fell asleep and missed most of the end. When I woke, Godzilla was swimming away (I can’t remember if it was in to the sunset — too sleepy!) and then the credits rolled. I have no idea what happened, but it didn’t feel like I’d missed a single thing. I think that pretty much sums it up.

When I was very young I got to watch and mentally live with some great “monsters”, like the terminator (from the first movie), and the alien (from the first two movies). These creatures gave me endless nightmares, and the more nightmares I had, the more I had to rewatch the movies. Those two monsters, along with the predator, shaped what a frightening, fantastical creature was for me.

I recently came across some short clips on youtube with some of the people who worked on the original creature effects talking about their work. Here’s Stephen Norrington talking about working on the small chest-burster creature they used when filming Aliens. It’s essentially a giant tentacle with teeny teeny arms.

And here’s a clip on the creation of the predator costume for Predator 2. The costume was sculpted from clay, then moulded, cast and painted.

And because it’s so on topic: Predator, the Musical (contains singing and graphic violence)!

I’ve been listening to Regina Spektor’s last album while I’ve been running and working today. This track has stuck with me:

I’ve always wondered how to do this. It’s much like getting a model ship in to a bottle, actually.

A part of the argument in the above thread (and what it links to) is that it’s become so much easier to get together to roleplay, and that there are so many more available systems and settings out there, that we don’t have the time to revel (I suppose that’s the right word) in what we do. And to revel especially when alone: working on setting and character, to build on the game even when not around the table with other people. Other things, other entertainment, the smartphones and web bits of our lives, drains on this alone / gestation / maturation time — but I think that it also helps us to build our games. One of the games I’m in is using Trello to organise setting and characters, and the players are, in the alone time they speak about here, building their characters, commenting on them and the setting. Revelling. The things that can nominally take time away from the games also add to them.

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